A game and narrative designer with a background in film.
She specializes in narrative design that tells a story by integrating level design, gameplay, nonlinear dialogues, and quest design. However, she has been working on designing and writing nonlinear narratives for over 15 years. She has worked on titles such as Gamedec and Nobody Wants To Die, and currently serves as a narrative designer at Flying Wild Hog.
Since 2016, she has been involved in designing and creating video games. In 2019, she received a scholarship from the Indie Games Polska Foundation, which enabled her to attend the Game Developers Conference in San Francisco.
She focuses on accessibility in media, with particular emphasis on audio description in audiovisual productions and accessibility in video games. She completed her master’s thesis on various formal approaches and the production process of audio description in audiovisual productions.
A graduate of the Katowice Film School with a degree in Film and Television Production Organization.